Dec 062017

Saint Nicholas Day Giveaway!

Do you want to get a free Steam or GOG key for Vaporum? Then find the right answer to our riddle!

We have a juicy update coming up — and you have to guess the date it’s going online! A little hint: it is the 30th release anniversary of a very important game in the dungeon crawl genre!

Email us the correct date here until 9AM CET of the 8th of December and we will pick 10 of you by lot. These fortunate individuals will get a free Steam or GOG Key for Vaporum!

Thank you for your support, and enjoy!

Dec 042017

Hey guys!

We have a major update for you today! Yesterday (December 3rd) was the International Day of Persons with Disabilities, and we wish to address some of the issues people with disabilities may have while playing Vaporum and other games. One of the reasons why we took this stance is this article written by Olivia Falk at GameSpew. Olivia pointed out several in-game situations where Vaporum fails to fully allow people with various forms of disabilities a full gaming experience.

In the past patches, we were adding quality of life improvements and some changes to make the game more accessible to people with motion sickness and hearing deficiencies. Today, we’re introducing a Stop Time Mode.

You can turn this mode on and off at any time by pressing CapsLock (default key). When the mode is active, it automatically stops time whenever you are taking no action. This can be very useful in difficult combat situations where you need time to plan the best attack, or retreat for that matter. While you’re taking an action, time goes by as normal. But the moment you stop doing anything, time stops again, giving you the opportunity to plan the next move. Sometimes, the best course of action is to wait. You can hold Shift (default key) to advance time. You can make time tick while holding a weapon attack button too (LMB or RMB).

The Stop Time Mode can also be used in puzzles and hazards that require perfect timing, obstacles you may find too difficult to beat in real time. Using the Shift key, you can time your movement down to the millisecond. Please note that this is not meant as some sort of turn-based combat mode, but rather a more tactical approach to combat that is available in the game. We thought it would be interesting for people who like to play games at a slower pace, or people with physical difficulties, to give them plenty of time to reason about their moves.

We’re also adding an on-screen directional keypad for people who can only play with a mouse or only via touch. Or for those who love the old-school feel! 🙂

As usual, here are patch notes:

  • Added a Stop Time Mode.
  • Added an on-screen directional keypad.
  • Added item comparison tooltips.


Nov 212017

Hey guys!

Got a small patch with some fixes and tweaks you’ve been asking for. A bigger patch with some cool stuff is on the way, but we thought we’d put up this smaller update in the meantime.

Patch notes:

  • Added a direction damage indicator so you can see where the damage is coming from.
  • Increased the max FOV to 150. Note that values above 135 will likely cause visual glitches (this also depends on the screen ratio).
  • Fixed missing names for some keyboard keys. NOTE: Please make sure your controls work after the patch, as some of the hotkeys might get unassigned. You just need to reassign them once more.
  • Other small fixes.

Enjoy! 🙂

Note: You can always find all the patch notes in your Vaporum folder in a text form. In case we fail to make an announcement like yesterday 🙂

Nov 022017

Hey guys!

We know it took a lot more time than it should have, for which we are sorry, but it’s finally here! In today’s patch (Patch #2), we bring you 9 new languages: Chinese (simplified), Czech, French, German, Japanese, Polish, Russian, Slovak, and Spanish.

Apart from these official languages, we also bring you the ability to write your own localization! Go to Vaporum/Localization and read the ReadMe.txt for info on how to start. We appreciate any feedback on the localization so if you find a typo, incorrect wording, or anything, feel free to tell us, and we will fix it for the next patch. In the coming days, we will also enable Steam Workshop so you will be able to upload and download localization files easily.

Along with the languages, we also updated the game. Here are the patch notes:

  • Added 9 official languages: Slovak, Czech, Russian, Polish, German, Spanish, French, Japanese, and Chinese (simplified).
  • Added the ability to write community localizations. Head to the Localization folder and read the help file for more info.
  • Improved organic hit sounds to sound more meaty and impactful.
  • Added difficulty change prompt when you die a lot in a short time.
  • Tweaked: Emergency Braces module will now also activate when you’re below the threshold when it comes off cooldown. Previously, this only activated when taking damage.
  • Tweaked: Drainer gadgets now heal you for a portion of your max integrity, with a hard cap, instead of flat heal. Previously, you could abuse the system to get a lot more healing. Check this post for more info. Thanks motorbit!
  • Fixed: In some cases, the automap may remain disabled even after returning from the teleport chambers in the Arx Vaporum level.
  • Fixed: In rare cases, in the last room of Creepy Little Things, when you teleport back, the door remains closed and you cannot go back.
  • Fixed: The chest with coal on platform in Boiling Point sometimes glitches, falling down.
  • Lots of other small fixes.

Thank you!

Oct 232017

Hey guys!

Recently, we put up a survey to see what you think about the Vaporum’s difficulty and the game in general. To this day, we’ve received 180 responses which far exceeds what I personally expected! So, what you actually think about Vaporum? Let’s see! 🙂

Which one is your favorite rig?

Rig %
Combat Rig 38%
Thauma Rig 41%
Heavy Rig 21%

As expected, the Heavy Rig trails behind the two evenly matched offensive rigs. Understandably, offense is more fun for most people, but some of you out there on the forums claim the Heavy Rig is by far the best of all three, so I guess we’re fine here. Besides, the more options the better, right?

What difficulty level did you play on the first time?

Difficulty %
Casual 3%
Easy 6%
Normal 58%
Hard 28%
Brutal 5%

In general, you tend to aim for the higher difficulty, despite the game being quite hard even on normal.

Do you find the difficulty level appropriate for its name?

Accurate? %
Yes, it is more or less accurate. 73%
No, it should be easier. 19%
No, it should be harder. 8%

This was our greatest concern prior to release. Will the game be frustratingly hard? Will people drop it after just 30 minutes because they die 10 times in the first level? Turns out, most of you feel the difficulty is okay which gave us a huge relief.

If you found the game too easy or too hard, did you adjust the difficulty level for better experience?

Change? %
The difficulty was okay. 47%
Yes, I changed it. 10%
No, I did not change it. 35%
No, I did not change it and stopped playing. 8%

This is interesting. 35% find the game a little too hard or too easy, but keep playing on the same difficulty level. Perhaps the lower or higher level would be too big a change?

How often did you get into a deadlock situation with little health and no Repair Kits, so you could not continue playing?

Deadlock %
Never 51%
Rarely 23%
Average 14%
Often 8%
All the time! 4%

Due to the harsh design of health management in our game, where when you run out of resources, there are very few ways to regain health, we were getting quite some feedback about you getting stuck out there. We thought this was a major issue, but the survey shows it’s not as big of a deal. Still, we did make some changes in Patch #1 to reduce the likeliness of getting deadlocked.

How much do you like the game (review rating)?

On the scale of 1-10, the average rating you give the game stands at a whopping 8.6, while 31% rate the game at 10/10 and 1% give the game 5/10 (lowest recorded rating).

All this information is very valuable to us. Thank you all who took part in the survey!

Oct 092017

Hey guys! We just uploaded a patch, adding some requested game options, slight difficulty balancing, and bugfixing. Enjoy! 🙂

  • Difficulty changes:
    • Final boss health: -15%
    • Acid Roach:
      • Health: -18%
      • Acid pool damage: -16%
    • All roaches can now drop Repair Kits. This was disabled, for some obscure reason. 🙂
    • Decreased the difficulty of some of the hardest encounters in the Haunted (L03) and Librarian (L04) levels.
      • Note: For this to take effect, you have to load an autosave or quicksave in the previous level (so end of L02) and then continue to L03, or to just start a new game.
  • Added new options:
    • Invert mouselook: You can now invert the up-down mouselook.
    • Mouselook sensitivity.
    • Toggle idle camera animation: When you remain still for a while, the camera starts looking around. You can toggle this now.
    • Field of view slider.
    • Phonodiary auto-play: You can toggle whether you want phonodiaries to automatically play or not.
    • Aspect ratio filter added for 21:9 (2.33:1). Set the filter to “All” if you don’t see your resolution listed in the list.
  • Fixed a dead-end in the Office level (thanks TurnSpender!). See this:
  • Fixed: Hardware cursor flickers while mouselooking.
  • Fixed: Restoring HP and EP is not 100% correct in rare cases.
  • Squashed a few other nasty bugs. (No roaches were harmed! That’s up to you guys!)
Oct 092017

Picture showing three existing exo-rigs and one empty slot for the new one!

Hey guys and gals!

We’re thinking of expanding the game’s RPG features by adding a new rig (4th) and a new circuit (10th).

We have some ideas, but because you’ve shown interest and provided us with great feedback on many issues so far, we’d like you to take part in designing these features! We will choose & mix & match the best design(s) and add them to the game in one of the following patches, along with adding the authors’ names to the credits.

The new rig should provide something unique to allow for a new playstyle, something interesting. Re-using some of the mechanics already in the game might work well, but perhaps a new, refreshing mechanic would be more interesting. I’m pretty sure you can come up with crazy & compelling ideas, unlike us for whom it’s hard to think outside the box after 2 years of development. 🙂

The new circuit (skill tree) should add depth and allow the player to improve their build in a unique way. There should be little to no overlapping bonuses with other circuits already in the game. Each circuit has 3 passive skills: one unlocked automatically at rank 3, and then you choose one out of two at rank 5. These can be anything, on-hit effects, triggerable effects, large stat boosters… imagination is the limit!

Also, share this among your friends! You never know who comes up with a genius idea, no matter if they play Vaporum or not! 🙂

Share your ideas here:

Thank you!