On behalf of the whole team, let me wish you all good health and stability in this unstable and dangerous time. We highly appreciate the effort and sacrifice of the people fighting the virus, and we also feel for those whose health and/or living have been compromised by the pandemic.
The situation in the last few months has been very serious, including in our own country which is in the top 10 most deaths per capita in the world among countries with a population of over a million people, and so we are very grateful that no one in the team nor any close relative of ours has fallen ill. Thanks to that, we could work more or less undisturbed and release our second game in September of last year (2020).
Switch was like a second home to Vaporum (our first game), so it should be no surprise that the first console release of our next game, Vaporum: Lockdown, is landing on the Nintendo Switch. We learned a lot bringing the first Vaporum game onto the console, and this time, we decided to port the game ourselves. For a small team like ours, releasing the game on the console has been quite the experience. We hope you will enjoy the game!
Lockdown improves on almost everything that made Vaporum good, plus a host of new features and quality of life upgrades.
Just to name a few:
New storyline following a female protagonist, Ellie Teller.
Brand new levels.
New enemy types with unconventional attack patterns that will challenge your wits & reflexes.
New weapon & armor types for even more build options.
Lots of synergies to find. We created many new unique weapons & armor pieces and a few new circuits, all with synergy-building in mind.
A host of new puzzles and a special optional level with extra-tough puzzles to challenge your brainpower.
More voice-overs and a deeper look into the lore and story of the world of Vaporum.
Much streamlined controls (including much improved controller support).
Even though the game takes place in the same tower, the storyline is completely new. Follow a new protagonist and find out what happened before the events in Vaporum. Ellie Teller, a teleporter scientist, must face her own past and find a way to escape the place.
Did you see Vaporum: Lockdown on desktop platforms, but wanted to play it on the go? On your trusty Nintendo Switch console?
We are excited to finally announce the release date of Vaporum: Lockdown on the Nintendo Switch. The game is coming out on March 22 and will be available on the Nintendo eShop.
You can watch the announcement trailer and read the official press release below.
Vaporum: Lockdown by Fatbot Games is a grid-based single-player dungeon crawler in an original steampunk setting, inspired by classics such as Dungeon Master and Eye of the Beholder, or the new Legend of Grimrock series.
The game was already successfully released on PC, Mac, and Linux, and is now coming out on Switch on March 22, 2021.
Vaporum: Lockdown, prequel to critically acclaimed Vaporum, expands on everything that made the original game good.
Follow the story of Ellie Teller, a scientist who is a part of a mysterious research project in the middle of an ocean. After disastrous events, she struggles to survive and escape the tower of Arx Vaporum.
Old-school grid-based dungeon crawler with modern audiovisuals and controls.
First-person real-time combat with deadly foes with varied abilities and behaviors.
Stop time mode where time only passes when you act, giving you unlimited time to reason about your next best move.
Intriguing story following a fully voiced female protagonist.
Unique gadget-based RPG system with tons of customization, tons of loot, and tons of synergies to find.
Mind-bending puzzles and hazards.
Immersive steampunk setting.
Localized in 8 languages: English, German, Spanish, French, Russian, Polish, Japanese, and Chinese.
Fatbot Games, s. r. o.
Based in Bratislava – Slovakia, Central Europe.
Core team consisting of 5 ex-AAA gamedev veterans.
50+ years of combined experience.
Focused on polished games with engaging storylines and high production values.
We are excited and proud to announce our new game in the making! Vaporum: Lockdown is a prequel to our first game Vaporum and it’s coming out in early 2020, and will be available on Windows, Mac, Linux, Nintendo Switch, PlayStation 4, and Xbox One.
The game expands on everything that made the first game good, including more menacing enemy types, broadened skill trees, new gadgets, plenty of new unique items, and original puzzles and mechanics.
Vaporum: Lockdown follows the story of Lisa Teller, a teleport operator & scientist, who struggles to survive the aftermath of a terrible event.
You will encounter even nastier enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.
Fortunately, there’s plenty of new powerful toys to play with. Brand new weapon types, each with a specific use, many new unique weapons, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.
Prepare to solve new kinds of puzzles and hazards, using new interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot more about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.
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You can follow the development on our new website!
We picked another bit of lore from the world of Vaporum, a piece of newspapers that dates 95 years after the last entry. In the article, the Supreme Bureau celebrates a hundred years of existence and iron rule over most of the known world.
It’s hard these days to get through to our existing and potential future fans. Let’s build a closer relationship!
SIGN UP for our newsletter to receive direct exclusive content and news about our company right in your inbox! We’ll send you first-hand information on our upcoming dungeon crawler in development and even some exclusive content (soundtracks, concept art, screenshots, etc.) before the official channels.
We’ve been silent for a long time now because we’ve been hard at work on porting Vaporum to Xbox One, PS4, and Switch. As that work is mostly done, we were able to put our attention back to the desktop version again.
Apart from smaller bugfixes that we found ourselves or that you guys reported to us, there is a whole host of optimizations and improvements going in with this patch.
For the game to work on the consoles at our expected standards, we had to dive deep under the hood and optimize lots of stuff. While some of these changes are specific to specific console targets, most are universal and will bring performance benefits to desktop targets as well. As a result, the game should perform better on any hardware, on any OS, and takes about 40% less space on your disk.
As always, we’ve been listening to all the feedback on our forums, and so we added new game options you guys asked for, and fixed issues you reported to us.
Here’s the full list of changes:
Added an option to toggle head bobbing while moving. Motion sickness no more!
Added an option to toggle Stop Time Mode sounds.
Added options to toggle audiovisual indicators when you’re low on health.
Added an option to set the type of your controller. This should fix, hopefully, all issues with controllers. If your controller doesn’t work the way you’d expect, this setting will force the game to make the controller behave. 🙂
Improved the performance when reapplying the same skill to the player over and over (acid pool and such effects).
Improved the performance of the auto-map and the GUI overall.
Improved the performance of animations, some visual effects, and post-processes.
Improved culling to increase performance.
Improved overall rendering performance.
Reduced the disk space the game takes by about 40%.
Fixed: Tooltips hide when you move items between containers and your inventory.
Fixed the cursor misbehavior when the supersampling setting is not set to 1.0.
Fixed a few issues in localization.
Fixed: The button after the flame turret in L05 (The Riddle of Steel) can sometimes get you stuck, closing the door behind you, with no way to open the door again.
Fixed: Some controllers may crash the game.
Fixed: When you move into a hole in the Stop Time Mode, you don’t fall. 😀
Fixed: Some “bloody” effects still show up when the Gore setting is set to off.