May 162017
 

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Hey folks!

We have a short article about making sounds for you!

I bet you agree with me that sound is a very important part of any game. When working on a game from scratch, you typically start with white boxes for level geometry, placeholder art for UI, and low-quality sounds (if any) for game features. Just so you have some semblance of what it all will look and sound like when it’s done.

Even though the game mechanics may work flawlessly at that stage, it just lacks soul and atmosphere. After many many months of development, when we finally got to a point where all features were set in stone and we were 100% sure about them, we sent a list of sounds to a professional sound designer. When he sent us back the sound files, and we put them in, the game just came alive all of a sudden. It’s a world of difference! For me, personally, this is one of the most rewarding and fun aspects of game development.

Today, our experienced sound designer, Milan Malík, shares with us how he went about making sounds and ambience for Vaporum.

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