Aug 032015
 

Hey guys! Lots of good news about our steampunk dungeon crawler Vaporum (video)!

First of all, we apologize for such a long pause since the last post. The reason is simple: we’ve been hard at work looking for funds for the full production. We’ve found a solution, and we’re very happy with how it worked out. It took some time, but it’s well worth it!

So what is Vaporum

Vaporum is a modern single-character grid-based dungeon crawler in a dark steampunk setting, inspired by genre classics such as Dungeon Master. You move and fight in real time, so apart from your skill & item builds, you will still benefit from your own mechanical skills in solving puzzles and slaying enemies.

Instead of your character, you improve your suit. As you progress, you activate various new circuits and install gadgets into the suit. Gadgets grant unique active skills, while circuits improve suit’s performance in a given category.

The game is driven by a sinister story filled with mysteries and secrets to find.

New office

Right now, we are adding pipes and steam terminals to our brand new office. No remote sessions, no Skype calls, no chat any more — all core team members are nicely together now.

Vaporum development picture

Messy beginnings

New core

Since July, we’ve resumed full-time work on Vaporum, rewriting everything from scratch, with better fleshed out design and framework, and using invaluable feedback from demo focus-tests.

BTW, we’re also using PBR materials now. Check the Welder Drone below to see what’s up.

Vaporum enemy picture

Welder Drone with shiny new PBR armor

What to expect

From here on out, we’re gonna post development updates every week or so. You can expect gifs, gameplay shots, technical posts, and all sorts of hilarity.

So stay tuned for more steampunkery, and feel free to comment on our subreddit page!