Dec 192014

Hey, guys.

Here’s a video, introducing the story in Vaporum. This is where your journey begins…

The art for this intro was created by Daniel Mihalik, an upcoming talented comic artist from Slovakia, the captivating voice-over was mused in by Sebastian Hernandez from the USA, and the music was orchestrated by Karel Antonín from the Czech Republic.

We’d love your feedback on the visuals, sound, voice, and the story itself!

Nov 202014

Hi, guys.

Here’s a short gameplay video, showing Vaporum’s action combat. You can see a few enemies, skills, and weapons used, as well as the puzzling forging press, one of many big steam-powered machines at work that you will have to figure out to progress further into the mysterious complex.

We will be releasing more such videos in the coming weeks, showing other level parts and aspects of the game.

Stay tuned, share, and discuss!

Jul 162014

Hello there.

Let me introduce the new environment tile set our lead 3D pixel-dragger has come up with lately. This is my personal favourite one so far – so industrial and cozy. Scripting these parts of our Vaporum world is already fun and feels good. Pushing crates around these halls, wrecking enemies, pulling levers, solving puzzles, wrecking more enemies and looking for secrets… yummy!

vaporum screen shot of an old brick wall style factory

vaporum screen shot of an old brick wall style factory

You can expect more in the coming weeks. Share the good word, good folks! 🙂

Thank you for your support!

May 282014

It’s been some time since the last post, but fear not, we’ve been hard at work on various game systems as well as physical assets. We’d like to share a few screenshots of what’s cooking in our artists’ pot.

Soon, we will share more of what we’ve been working on, what’s new and what’s planned. Stay tuned!

Apr 032014

In today’s post, our AI & core programmer, Tomas Dzamko, will take you through the typical issue of any game, and that is teaching AI agents (enemies) to navigate the environment. Read on to delve into detailed and quite technical description on how this is done in Vaporum. Continue reading »

Feb 272014

As promised, we are delivering to you a snack in the form of a video representing the current gameplay. The game is still in an early stage of development, so you can expect many changes in the final product. We are pretty confident that the changes will be for the better, though.

Let us know what you think & feel about Vaporum in the comments below. Check back soon for more updates on development, sneak-peeks and other stuff.

Feb 262014

Hello and welcome to the Vaporum blog!

This blog is all about the development of a new indie dungeon crawler game. We will be bringing you more details about the game and the development itself in the days and weeks to come.

Recent success of Legend of Grimrock has proven that the gameplay of classics such as Dungeon Master, to which we keep deep sentiment, is still in high demand.

While true to the genre’s roots in basic gameplay, Vaporum is a modern, real-time dungeon crawler situated in an original steampunk setting (think Jules Verne, H. P. Lovecraft and the like), a world dominated by steam-powered machinery. We want to bring you a deep game experience that is smooth in terms of controls and rough in terms of challenge and thrilling storyline.

And while you wait for more info, below is a screenshot from the game to give you a glimpse of what Vaporum has in store for you. Stay tuned, bold fellows!

Vaporum screenshot depicting a room bordered by pipes and a large circular metal door in front.

Dare to enter?