Dec 152017

Hey guys!

As promised, we are rolling out a new patch on this important date in the dungeon crawl community — the 30th anniversary of Dungeon Master release. And it’s packed with new features!

TLDR summary:

  • New exoskeleton rig.
  • 3 new circuits & 9 modules.
  • Level cap increased from 16 to 17.
  • Enemy Showcase added.

New Exoskeleton Rig

We are introducing a new, 4th rig that you can choose in the first level. The Assault Rig is all about a risk-reward dynamic, increasing all damage you deal based on your missing integrity. In short, the closer you are to death, the more overall damage you deal (weapons, gadgets, shield reflects, etc.).

To take advantage of this mechanic, you will have to stay on the brink of death, only repairing your rig when the situation becomes critical. The constant danger of being one-shot to death is nerve-wrecking, but at the same time very rewarding, as your damage goes through the roof!

Because it increases your overall damage, the Assault Rig pairs well with both weapon builds and gadget builds. In any case, it’s all about offense, so you can go ham on them pesky creatures!

3 New Circuits & 9 Modules

The new rig is fun to play with on its own, but why not throw a few new skills into the mix, right? You can now invest your circuit points into three more circuits (each having 3 modules to unlock):

  • Servo Support: If you like weapons, this is for you. Enhances your precision and evasion with some strong bonuses on critical hits and evading attacks.
  • Complex Capacitor: Allows you to drastically increase either integrity or energy, with hefty bonuses and trade-offs.
  • Elemental Conductor: If you like DOTs, you will like this. Gives you a lot more ways to wreck enemies with elemental damage over time (even those who are immune to certain types!) while keeping yourself safe from such effects.

During playtesting, we found many interesting & fun builds that felt quite refreshing compared to the vanilla game. To open up more build options, we’re also increasing the level cap from 16 to 17 (it’s not easy to achieve though!). Can’t wait to see what builds you guys come up with.

Thank you all who contributed with their ideas for the new rig & circuits in this discussion!

Enemy Showcase

The third major addition is the Enemy Showcase. Whenever you defeat an enemy, an entry for it will unlock in the Showcase. This is not retroactive so you will have to defeat every enemy once again even if you’ve already beaten the game. Once unlocked, you can go see detailed information on their combat capabilities, hints, and lore via Main Menu -> Arx Pedia. You can also see some of the enemy animations in peaceful conditions.

Unfortunately, the Showcase texts are not localized. We wanted to provide solid chunks of lore and info, which resulted in lots of strings to translate, and in our current situation, it would be just too expensive. In any case, you guys can always take your part and localize the content yourselves (read this for more info).

Patch notes

  • Added a new, 4th rig. You’ll find it where the original three are.
  • Added 3 new circuits.
  • Increased max level cap: 16 -> 17.
  • Added an enemy showcase where you can read detailed info on enemies you beat.
  • Fixed: Total damage multiplier sometimes applies twice.
  • Fixed: Weapon damage shown in the inventory panel does not account for dual-wielding damage penalty.
  • Fixed: Difficulty change prompt sometimes shows up even if you aren’t dying much.
  • Fixed: Certain interactions with Puller Golem’s pull may crash the game.

Enjoy and happy holidays! 🙂

Dec 122017

Hey guys!

We recently announced a giveaway of keys for Vaporum on Steam and GOG. We’ve received 157 answers, and what’s interesting is that the vast majority of you (89%) was right! You guys obviously know your stuff! 🙂

The correct answer is 15th of December, Dungeon Master!

We added all of you with the correct answer to a pool and used a simple program to choose 10 from the pool, at random. We are currently contacting the winners to see what kind of key they wish to get.

Winners, enjoy this early Christmas present! The rest, thank you for taking part!

Dec 062017

Saint Nicholas Day Giveaway!

Do you want to get a free Steam or GOG key for Vaporum? Then find the right answer to our riddle!

We have a juicy update coming up — and you have to guess the date it’s going online! A little hint: it is the 30th release anniversary of a very important game in the dungeon crawl genre!

Email us the correct date here until 9AM CET of the 8th of December and we will pick 10 of you by lot. These fortunate individuals will get a free Steam or GOG Key for Vaporum!

Thank you for your support, and enjoy!

Dec 042017

Hey guys!

We have a major update for you today! Yesterday (December 3rd) was the International Day of Persons with Disabilities, and we wish to address some of the issues people with disabilities may have while playing Vaporum and other games. One of the reasons why we took this stance is this article written by Olivia Falk at GameSpew. Olivia pointed out several in-game situations where Vaporum fails to fully allow people with various forms of disabilities a full gaming experience.

In the past patches, we were adding quality of life improvements and some changes to make the game more accessible to people with motion sickness and hearing deficiencies. Today, we’re introducing a Stop Time Mode.

You can turn this mode on and off at any time by pressing CapsLock (default key). When the mode is active, it automatically stops time whenever you are taking no action. This can be very useful in difficult combat situations where you need time to plan the best attack, or retreat for that matter. While you’re taking an action, time goes by as normal. But the moment you stop doing anything, time stops again, giving you the opportunity to plan the next move. Sometimes, the best course of action is to wait. You can hold Shift (default key) to advance time. You can make time tick while holding a weapon attack button too (LMB or RMB).

The Stop Time Mode can also be used in puzzles and hazards that require perfect timing, obstacles you may find too difficult to beat in real time. Using the Shift key, you can time your movement down to the millisecond. Please note that this is not meant as some sort of turn-based combat mode, but rather a more tactical approach to combat that is available in the game. We thought it would be interesting for people who like to play games at a slower pace, or people with physical difficulties, to give them plenty of time to reason about their moves.

We’re also adding an on-screen directional keypad for people who can only play with a mouse or only via touch. Or for those who love the old-school feel! 🙂

As usual, here are patch notes:

  • Added a Stop Time Mode.
  • Added an on-screen directional keypad.
  • Added item comparison tooltips.