Dec 192014

Hey, guys.

Here’s a video, introducing the story in Vaporum. This is where your journey begins…

The art for this intro was created by Daniel Mihalik, an upcoming talented comic artist from Slovakia, the captivating voice-over was mused in by Sebastian Hernandez from the USA, and the music was orchestrated by Karel Antonín from the Czech Republic.

We’d love your feedback on the visuals, sound, voice, and the story itself!

Nov 202014

Hi, guys.

Here’s a short gameplay video, showing Vaporum’s action combat. You can see a few enemies, skills, and weapons used, as well as the puzzling forging press, one of many big steam-powered machines at work that you will have to figure out to progress further into the mysterious complex.

We will be releasing more such videos in the coming weeks, showing other level parts and aspects of the game.

Stay tuned, share, and discuss!

Jul 162014

Hello there.

Let me introduce the new environment tile set our lead 3D pixel-dragger has come up with lately. This is my personal favourite one so far – so industrial and cozy. Scripting these parts of our Vaporum world is already fun and feels good. Pushing crates around these halls, wrecking enemies, pulling levers, solving puzzles, wrecking more enemies and looking for secrets… yummy!

vaporum screen shot of an old brick wall style factory

vaporum screen shot of an old brick wall style factory

You can expect more in the coming weeks. Share the good word, good folks! :)

Thank you for your support!

May 282014

It’s been some time since the last post, but fear not, we’ve been hard at work on various game systems as well as physical assets. We’d like to share a few screenshots of what’s cooking in our artists’ pot.

Soon, we will share more of what we’ve been working on, what’s new and what’s planned. Stay tuned!

Apr 122014

We, FatBot Studio, are a group of experienced game industry veterans with background in PC and console video game titles who are working on an indie game project named Vaporum. We are fans and gamers in the first place, but skilled in making games as well. It is very important for us to work on projects that we like and are motivated for.

We are looking for equally minded people to join our ranks! :-) Continue reading »

Apr 032014

In today’s post, our AI & core programmer, Tomas Dzamko, will take you through the typical issue of any game, and that is teaching AI agents (enemies) to navigate the environment. Read on to delve into detailed and quite technical description on how this is done in Vaporum. Continue reading »