We recently announced a giveaway of keys for Vaporum on Steam and GOG. We’ve received 157 answers, and what’s interesting is that the vast majority of you (89%) was right! You guys obviously know your stuff! 🙂
The correct answer is 15th of December, Dungeon Master!
We added all of you with the correct answer to a pool and used a simple program to choose 10 from the pool, at random. We are currently contacting the winners to see what kind of key they wish to get.
Winners, enjoy this early Christmas present! The rest, thank you for taking part!
Saint Nicholas Day Giveaway!
Do you want to get a free Steam or GOG key for Vaporum? Then find the right answer to our riddle!
We have a juicy update coming up — and you have to guess the date it’s going online! A little hint: it is the 30th release anniversary of a very important game in the dungeon crawl genre!
Email us the correct date here email@example.com until 9AM CET of the 8th of December and we will pick 10 of you by lot. These fortunate individuals will get a free Steam or GOG Key for Vaporum!
Thank you for your support, and enjoy!
We have a major update for you today! Yesterday (December 3rd) was the International Day of Persons with Disabilities, and we wish to address some of the issues people with disabilities may have while playing Vaporum and other games. One of the reasons why we took this stance is this article written by Olivia Falk at GameSpew. Olivia pointed out several in-game situations where Vaporum fails to fully allow people with various forms of disabilities a full gaming experience.
In the past patches, we were adding quality of life improvements and some changes to make the game more accessible to people with motion sickness and hearing deficiencies. Today, we’re introducing a Stop Time Mode.
You can turn this mode on and off at any time by pressing CapsLock (default key). When the mode is active, it automatically stops time whenever you are taking no action. This can be very useful in difficult combat situations where you need time to plan the best attack, or retreat for that matter. While you’re taking an action, time goes by as normal. But the moment you stop doing anything, time stops again, giving you the opportunity to plan the next move. Sometimes, the best course of action is to wait. You can hold Shift (default key) to advance time. You can make time tick while holding a weapon attack button too (LMB or RMB).
The Stop Time Mode can also be used in puzzles and hazards that require perfect timing, obstacles you may find too difficult to beat in real time. Using the Shift key, you can time your movement down to the millisecond. Please note that this is not meant as some sort of turn-based combat mode, but rather a more tactical approach to combat that is available in the game. We thought it would be interesting for people who like to play games at a slower pace, or people with physical difficulties, to give them plenty of time to reason about their moves.
We’re also adding an on-screen directional keypad for people who can only play with a mouse or only via touch. Or for those who love the old-school feel! 🙂
As usual, here are patch notes:
Got a small patch with some fixes and tweaks you’ve been asking for. A bigger patch with some cool stuff is on the way, but we thought we’d put up this smaller update in the meantime.
Note: You can always find all the patch notes in your Vaporum folder in a text form. In case we fail to make an announcement like yesterday 🙂
Just a small update. We just added Vaporum trading cards on Steam. Happy hunting & collecting! 🙂
We know it took a lot more time than it should have, for which we are sorry, but it’s finally here! In today’s patch (Patch #2), we bring you 9 new languages: Chinese (simplified), Czech, French, German, Japanese, Polish, Russian, Slovak, and Spanish.
Apart from these official languages, we also bring you the ability to write your own localization! Go to
Vaporum/Localization and read the
ReadMe.txt for info on how to start. We appreciate any feedback on the localization so if you find a typo, incorrect wording, or anything, feel free to tell us, and we will fix it for the next patch. In the coming days, we will also enable Steam Workshop so you will be able to upload and download localization files easily.
Along with the languages, we also updated the game. Here are the patch notes:
Recently, we put up a survey to see what you think about the Vaporum’s difficulty and the game in general. To this day, we’ve received 180 responses which far exceeds what I personally expected! So, what you actually think about Vaporum? Let’s see! 🙂
As expected, the Heavy Rig trails behind the two evenly matched offensive rigs. Understandably, offense is more fun for most people, but some of you out there on the forums claim the Heavy Rig is by far the best of all three, so I guess we’re fine here. Besides, the more options the better, right?
In general, you tend to aim for the higher difficulty, despite the game being quite hard even on normal.
|Yes, it is more or less accurate.||73%|
|No, it should be easier.||19%|
|No, it should be harder.||8%|
This was our greatest concern prior to release. Will the game be frustratingly hard? Will people drop it after just 30 minutes because they die 10 times in the first level? Turns out, most of you feel the difficulty is okay which gave us a huge relief.
|The difficulty was okay.||47%|
|Yes, I changed it.||10%|
|No, I did not change it.||35%|
|No, I did not change it and stopped playing.||8%|
This is interesting. 35% find the game a little too hard or too easy, but keep playing on the same difficulty level. Perhaps the lower or higher level would be too big a change?
|All the time!||4%|
Due to the harsh design of health management in our game, where when you run out of resources, there are very few ways to regain health, we were getting quite some feedback about you getting stuck out there. We thought this was a major issue, but the survey shows it’s not as big of a deal. Still, we did make some changes in Patch #1 to reduce the likeliness of getting deadlocked.
On the scale of 1-10, the average rating you give the game stands at a whopping 8.6, while 31% rate the game at 10/10 and 1% give the game 5/10 (lowest recorded rating).
All this information is very valuable to us. Thank you all who took part in the survey!
Hey guys! We just uploaded a patch, adding some requested game options, slight difficulty balancing, and bugfixing. Enjoy! 🙂
Hey guys and gals!
We’re thinking of expanding the game’s RPG features by adding a new rig (4th) and a new circuit (10th).
We have some ideas, but because you’ve shown interest and provided us with great feedback on many issues so far, we’d like you to take part in designing these features! We will choose & mix & match the best design(s) and add them to the game in one of the following patches, along with adding the authors’ names to the credits.
The new rig should provide something unique to allow for a new playstyle, something interesting. Re-using some of the mechanics already in the game might work well, but perhaps a new, refreshing mechanic would be more interesting. I’m pretty sure you can come up with crazy & compelling ideas, unlike us for whom it’s hard to think outside the box after 2 years of development. 🙂
The new circuit (skill tree) should add depth and allow the player to improve their build in a unique way. There should be little to no overlapping bonuses with other circuits already in the game. Each circuit has 3 passive skills: one unlocked automatically at rank 3, and then you choose one out of two at rank 5. These can be anything, on-hit effects, triggerable effects, large stat boosters… imagination is the limit!
Also, share this among your friends! You never know who comes up with a genius idea, no matter if they play Vaporum or not! 🙂
Share your ideas here: