Aug 152017
 

Hey guys!

We are very sorry for not posting for a while about the project, but the amount of focus we put into the game instead of writing about it was time well spent!

The game is done!

You can expect an announcement about the release date in the coming weeks.

These past two years have been a rollercoaster ride for us. We’ve fought on many winning fronts and it looks like the fight is nearly over. There are just a few slain foes who are, here and there, sticking out the fingers from their coffins:

  • Fixing a few remaining bugs.
  • Balancing the game difficulty.
  • General polishing of the game.

These are basically done, but we are still vigilant to possible issues that might come at us from the dark depths of quality assurance.

We are also preparing the PR for the release in cooperation with pros in the field, which is, really, a new experience for us. We want to make sure everyone who might like our game will get to know about it — this is something you can help us with by sharing information about us.

There is a lot of organizational stuff that has still to be taken care of and since there are just 4 of us in the team + some help from external contributors, we ask for your patience. We are aware that we are hugely behind schedule, but we are planning to release the game ASAP, and September looks like a promising estimation.

To sweeten the waiting, we have prepared a couple of wallpapers that you can use to decorate your desktop in the meantime.

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2560×1440 (2k)
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1920×1080 (Full HD)
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3840×2160 (4k)
May 112016
 

Hey guys!

photo of fatbot games team on game access 2016 in brno

Game Access ’16 in Brno

Vaporum has gathered unprecedented steam in recent weeks, in terms of exposure at gaming events. As we stated in a brief post, we were going to present our game at Game Access 2016 in the lovely city of Brno.

That was one successful, strenuous, and inspiring indie event! We received overwhelmingly positive response from both journalists and the public, as well as loads of spot-on feedback on how the game plays, what it lacks, and what it excels at.

photos of vaporum at expo reboot develop 2016 in split

Reboot Develop ’16 in Split

But before we could even process all the goodness, we decided to go to Croatia for another gig — Reboot Develop 2016. With names like John Romero, Cliff Bleszinski, and Brian Fargo to give speeches, we couldn’t resist this big indie event!

Didn’t take long before people swarmed to our ‘booth’, bombarding us with countless questions while trying to beat the demo levels we’d prepared.

Atmosphere, graphics, and combat were the most praised features by people at both events. That makes us really happy, because that is exactly what we wanted to be the strengths of Vaporum from the beginning.

We’ll share details about how we fared at each event, what we’ve learned to do, not to do, and the pros / cons of presenting at such events in later posts.

Aug 062015
 

reddit_alien

Hey guys! A quick minipost!

It’s very important for us to stay connected with you during development. We’ve decided to use Reddit for this as it’s widely used and easy to use.

You can find our subreddit here: https://www.reddit.com/r/vaporum/

Here we can discuss all things Vaporum, whatever interests you, questions, ideas, etc. So stop by, subscribe, and say hi 😉

Next week, we’re going to have a bigger post with some actual meaningful stuff. 🙂