Nov 022017
 

Hey guys!

We know it took a lot more time than it should have, for which we are sorry, but it’s finally here! In today’s patch (Patch #2), we bring you 9 new languages: Chinese (simplified), Czech, French, German, Japanese, Polish, Russian, Slovak, and Spanish.

Apart from these official languages, we also bring you the ability to write your own localization! Go to Vaporum/Localization and read the ReadMe.txt for info on how to start. We appreciate any feedback on the localization so if you find a typo, incorrect wording, or anything, feel free to tell us, and we will fix it for the next patch. In the coming days, we will also enable Steam Workshop so you will be able to upload and download localization files easily.

Along with the languages, we also updated the game. Here are the patch notes:

  • Added 9 official languages: Slovak, Czech, Russian, Polish, German, Spanish, French, Japanese, and Chinese (simplified).
  • Added the ability to write community localizations. Head to the Localization folder and read the help file for more info.
  • Improved organic hit sounds to sound more meaty and impactful.
  • Added difficulty change prompt when you die a lot in a short time.
  • Tweaked: Emergency Braces module will now also activate when you’re below the threshold when it comes off cooldown. Previously, this only activated when taking damage.
  • Tweaked: Drainer gadgets now heal you for a portion of your max integrity, with a hard cap, instead of flat heal. Previously, you could abuse the system to get a lot more healing. Check this post for more info. Thanks motorbit!
  • Fixed: In some cases, the automap may remain disabled even after returning from the teleport chambers in the Arx Vaporum level.
  • Fixed: In rare cases, in the last room of Creepy Little Things, when you teleport back, the door remains closed and you cannot go back.
  • Fixed: The chest with coal on platform in Boiling Point sometimes glitches, falling down.
  • Lots of other small fixes.

Thank you!

Oct 232017
 

Hey guys!

Recently, we put up a survey to see what you think about the Vaporum’s difficulty and the game in general. To this day, we’ve received 180 responses which far exceeds what I personally expected! So, what you actually think about Vaporum? Let’s see! 🙂

Which one is your favorite rig?

Rig %
Combat Rig 38%
Thauma Rig 41%
Heavy Rig 21%

As expected, the Heavy Rig trails behind the two evenly matched offensive rigs. Understandably, offense is more fun for most people, but some of you out there on the forums claim the Heavy Rig is by far the best of all three, so I guess we’re fine here. Besides, the more options the better, right?

What difficulty level did you play on the first time?

Difficulty %
Casual 3%
Easy 6%
Normal 58%
Hard 28%
Brutal 5%

In general, you tend to aim for the higher difficulty, despite the game being quite hard even on normal.

Do you find the difficulty level appropriate for its name?

Accurate? %
Yes, it is more or less accurate. 73%
No, it should be easier. 19%
No, it should be harder. 8%

This was our greatest concern prior to release. Will the game be frustratingly hard? Will people drop it after just 30 minutes because they die 10 times in the first level? Turns out, most of you feel the difficulty is okay which gave us a huge relief.

If you found the game too easy or too hard, did you adjust the difficulty level for better experience?

Change? %
The difficulty was okay. 47%
Yes, I changed it. 10%
No, I did not change it. 35%
No, I did not change it and stopped playing. 8%

This is interesting. 35% find the game a little too hard or too easy, but keep playing on the same difficulty level. Perhaps the lower or higher level would be too big a change?

How often did you get into a deadlock situation with little health and no Repair Kits, so you could not continue playing?

Deadlock %
Never 51%
Rarely 23%
Average 14%
Often 8%
All the time! 4%

Due to the harsh design of health management in our game, where when you run out of resources, there are very few ways to regain health, we were getting quite some feedback about you getting stuck out there. We thought this was a major issue, but the survey shows it’s not as big of a deal. Still, we did make some changes in Patch #1 to reduce the likeliness of getting deadlocked.

How much do you like the game (review rating)?

On the scale of 1-10, the average rating you give the game stands at a whopping 8.6, while 31% rate the game at 10/10 and 1% give the game 5/10 (lowest recorded rating).

All this information is very valuable to us. Thank you all who took part in the survey!

Oct 092017
 

Hey guys! We just uploaded a patch, adding some requested game options, slight difficulty balancing, and bugfixing. Enjoy! 🙂

  • Difficulty changes:
    • Final boss health: -15%
    • Acid Roach:
      • Health: -18%
      • Acid pool damage: -16%
    • All roaches can now drop Repair Kits. This was disabled, for some obscure reason. 🙂
    • Decreased the difficulty of some of the hardest encounters in the Haunted (L03) and Librarian (L04) levels.
      • Note: For this to take effect, you have to load an autosave or quicksave in the previous level (so end of L02) and then continue to L03, or to just start a new game.
  • Added new options:
    • Invert mouselook: You can now invert the up-down mouselook.
    • Mouselook sensitivity.
    • Toggle idle camera animation: When you remain still for a while, the camera starts looking around. You can toggle this now.
    • Field of view slider.
    • Phonodiary auto-play: You can toggle whether you want phonodiaries to automatically play or not.
    • Aspect ratio filter added for 21:9 (2.33:1). Set the filter to “All” if you don’t see your resolution listed in the list.
  • Fixed a dead-end in the Office level (thanks TurnSpender!). See this: http://steamcommunity.com/app/629690/discussions/0/1519260397794465258/.
  • Fixed: Hardware cursor flickers while mouselooking.
  • Fixed: Restoring HP and EP is not 100% correct in rare cases.
  • Squashed a few other nasty bugs. (No roaches were harmed! That’s up to you guys!)
Oct 092017
 

Picture showing three existing exo-rigs and one empty slot for the new one!

Hey guys and gals!

We’re thinking of expanding the game’s RPG features by adding a new rig (4th) and a new circuit (10th).

We have some ideas, but because you’ve shown interest and provided us with great feedback on many issues so far, we’d like you to take part in designing these features! We will choose & mix & match the best design(s) and add them to the game in one of the following patches, along with adding the authors’ names to the credits.

The new rig should provide something unique to allow for a new playstyle, something interesting. Re-using some of the mechanics already in the game might work well, but perhaps a new, refreshing mechanic would be more interesting. I’m pretty sure you can come up with crazy & compelling ideas, unlike us for whom it’s hard to think outside the box after 2 years of development. 🙂

The new circuit (skill tree) should add depth and allow the player to improve their build in a unique way. There should be little to no overlapping bonuses with other circuits already in the game. Each circuit has 3 passive skills: one unlocked automatically at rank 3, and then you choose one out of two at rank 5. These can be anything, on-hit effects, triggerable effects, large stat boosters… imagination is the limit!

Also, share this among your friends! You never know who comes up with a genius idea, no matter if they play Vaporum or not! 🙂

Share your ideas here:

Thank you!

Apr 102017
 

The World

My name is Constantine. I took it upon myself to record the reality and events of this turbulent time, as truthfully as humanly possible.

Our beautiful world consists of vast seas, here and there littered with archipelagos and islands. The largest cluster of islands has approximately 2 million square kilometers of landmass. Other than that, there are a few other smaller archipelagos or isolated islands around the world.

The main cluster is mostly dominated by rocky terrain and mountainous ranges, with limited arable land, but rich deposits of minerals and ores. Because of this set-up, most commerce flows by the sea and air, on the magnificent steamships and airships.

The society, at least the middle to upper classes living on or near Capital Island, the largest piece of land, has been thriving since the invention of the steam engine. Which brought about an industrial revolution, changing the world. In the last few decades, the world has witnessed more technological advancement than ever before in its history.

Coal is the main resource fuelling the industry — power stations, land, sea, and air transportation, manufacture, and the military. But, in the more advanced facilities, special laboratories, and top military installations, first combustion engines omen a new coming age.

Capital Island is experiencing a record growth in commerce, population, and a boom of construction industry. New buildings are popping up every year in an architectural combination of clean ornamental geometry and functional industrial evolution. The culture in these times reflects the technological advancements and admiration for the modern machine.

Progress Above All

Apart from the insignificant isolated island states, every piece of land, everything, and everyone is controlled by one central government body — the Supreme Bureau. The institution governs every inch of people’s lives — from education, production, to consumption of resources — and also directs scientific research and cultural development. Nothing functions without the approval of this bureaucratic apparatus.

“Progress above all!”

Things were not always such. The world used to be divided in many island states and local domains. But the Supreme Bureau, with its ever-present motto and disciplined military might, arose as the dominant force and subdued the world under its watchful eye. Shortly after suppressing the last widespread rebellion against the authoritative regime, top seismologists on Capital Island detected a huge earthquake 450 miles south of the Bureau’s residence, on the high seas of the Meridian Ocean.

The main cluster suffered one of the worst tsunami hits ever recorded. In the aftermath of this nearly cataclysmic event, the military brass of the Bureau thought the rebels were still operational, abusing unknown unconventional weaponry. However, investigation of the epicenter of the quake ruled out rebels’ involvement. It was in one of the most dangerous and unpredictable waters of the whole world — Mare Vaporum. The Sea of Fumes.

Mare Vaporum

No one really knows when or how it was formed. Mare Vaporum got its name from the vast amount of fumes that exudes from the water. The source of this specific behavior was unknown. The sea in these parts is unnaturally gassy and has higher temperature than the surrounding areas. The fumes obstruct navigation and make the water highly corrosive.

Due to low visibility and aggressive corrosion, both steamships and airships have long avoided this part of the world. Notorious sailors’ superstition also played a rather vital role in this, as many ships were lost without a trace in Mare Vaporum before.

Now, the Supreme Bureau decided to delve right into the mystery, sending diver teams equipped with bathyscaphes down there, into the deep. They sent out several teams to explore the underwater area. Some of the bathyscaphes never reached the seabed. Often the crew of these underwater machines had issues with failing machinery or hull-breaching. Some of them delved deeper, but disappeared without a trace, probably simply getting lost due to bad visibility caused by the fumes. No wreckage or debris of the bathyscaphes were found. As if there was something that didn’t want to be found.

But the Bureau did not give up. If natural powers, or whatever it was, were opposing them, it could only mean that something worthy must have been on the seabed of Mare Vaporum. At the end, after several failed attempts, their effort paid off! They found something…

Arx Vaporum

Something they must have found very valuable, as they did not hesitate to sacrifice human lives in retrieving the thing. Soon after, they launched new scientific projects and built research facilities on the nearest hospitable piece of land, the Katkennut Island. Grandiose projects in scale. Some of the experiments carried out didn’t end well. In fact, there are rumors speaking about catastrophic fire on the island. But the specifics were vague, newspapers only mentioning some kind of a natural disaster.

Then, a few years ago, there was another rumor among the intellectual elite of the Isles. The Supreme Bureau was building something big right in the midst of Mare Vaporum. A citadel, maybe a tower, codenamed the Arx Vaporum, dedicated to a specific scientific goal. They started to select people for the project. The selection process was very rigorous, employing elite engineers, scientists, workers, military, and other personnel. It is said they hired not only individuals, but whole families to help them build a new better world.

But what is this Arx Vaporum, and what secrets does it hold? We are not sure about this. What is known, but not generally acknowledged by the Bureau, is that they found something on the seabed that can change our future. The technological marvels of our time are only the beginning. But perhaps, there is something more sinister in all of this.

One can only wonder unless he or she enters the grounds of this mysterious tower…

— Constantine H. Darknoll, Chronicler

Mar 282017
 

Screenshot 2017-03-28 17.02.38

Hey folks!

Vaporum has just been Greenlit! It took 8 days during which we got well over 2,000 yes votes. Thank you all for your support and feedback we have received! We appreciate your time and all the comments as well.

No time for celebration yet, though! There’s still work to do before we release this beast. Namely:

  • Steam integration to enhance the game with all the platform’s goodies.
  • Finishing and enriching all the content.
  • Final touches on both audiovisuals and gameplay features.
  • And, as always, lots of playtesting!

The plan is to release Vaporum some time during the coming spring. Stay tuned for more updates!